It's gonna be another hot day, but I managed to get up early to play against Reepy's Necron during the cool morning. The paladins in my first list did not help as much as I thought. They are tough, like to eat wounds and spank, but I only have two troop choice, which is pretty thin and gives me less option depending on the mission. Grey Knight in general have few models and in a 750 points range, which make things more difficult. This is the new list I tried today, which is more solid in my opinion. Reepy got the new terrain laid out and it was seen in action for the first time. I took the Divination tree, prescience, foreboding and forewarning, again foreboding did not see any action. The libi and the terminators joined forces. Mission: defending objective, I got three and Reepy two. Missed the warlord traits, ah why bother. We built up a blockade in the center and cut off other routes with dangerous terrain, which is not that scary, for me at least. Dread got eaten by squishy scarabs in turn two, stupid junk. Reepy's 4 inch teleport failed big time and I placed those immortals into dangerous terrain next to my terminators. Hellooo beautiful! He tried to took and flame 'em, nine wounds, nine saves. Meh liky. His annihilation barge did BBQ one of my Grey Knights. My turn. 7 killed warriors, 1-2 got resurrected, I charge onto the dangerous terrain, all dead, I mean the Necrons. HQ and the harbinger got resurrected, hmpf. They port the next turn and capture my objective in my deployment zone. I chase them with my libi squad and two terminators get BBQed, one with the psycannon too. They port again... Strike squad taking them down again and only the HQ wishes to return for some spanking. The justicar strikes him down with his force helbard, again. First blood and the dread for Reepy. HQ and the warriors for me. Draw. Nice game, like the +2 save, who doesn't. Was a lot of fun.
Next weeks special: Chaos Daemons on a stick.
Some things I have learned the hard way:
1. Take the assault 2 instead of the heavy 4 and keep the psycannon covered by other squad members. Same counts for the Strike Squad Justicar. Positioning is much more important, due first come first wound.
2. My Libi needs a center position to provide the support to the psycannons or the dread. With precognition he can fight up front.
3. Dread needs to be in the back and live till turn 4-5. Not that tanky as he looks like.
Some pics:
http://blackcitadel.eu/phpBB2/viewtopic.php?f=34&t=4864
Grey Knights - 750 points
HQ
Librarian - 165pts.
The
Aegis, And They Shall Know No Fear, Independent, Prefered Enemy (Deamons)
Terminator
Armour, Frag and Krak Granades, Psyk-out grenades, Psychic Hood
Hammerhand,
Psyker (Mastery Level 2), Stormbolter, Nemesis force sword
Psychic powers (3)
Elite
Terminator Squad (5) - 225pts.
The
Aegis, And They Shall Know No Fear, Brotherhood of Psykers, Combat Squads
Prefered
Enemy (Deamons), Terminator Armour, Stormbolter, Nemesis Force Sword
Frag
and Krak Granades, Psyk-out grenades, Hammerhand, Psycannon
Four
Nemesis Force Halberds
Dreadnought - 130pts.
Walker,
The Aegis, Prefered Enemy (Deamons), Psychic Pilot, Reinforced Aegis
Smoke
launchers, Fortitude, Nemesis Doomfist with Stormbolter, Assault cannon
Psybolt
ammunition
Troops
Grey Knight Strike Squad (5) - 115pts.
Justicar with Halberd
The
Aegis, And They Shall Know No Fear, Brotherhood of Psykers, Combat Squads
Deep
Strike, Prefered Enemy (Deamons), Stormbolter, Nemesis Force Sword
Frag
and Krak Granades, Psyk-out grenades, Hammerhand, Warp Quake, Psycannon
Nemesis
Force Halberd
Grey Knight Strike Squad (5) - 115pts.
Justicar with Halberd
The
Aegis, And They Shall Know No Fear, Brotherhood of Psykers, Combat Squads
Deep
Strike, Prefered Enemy (Deamons), Stormbolter, Nemesis Force Sword
Frag
and Krak Granades, Psyk-out grenades, Hammerhand, Warp Quake, Psycannon
Nemesis
Force Halberd