Saturday, July 21, 2012

Battle lost and won!


Sers players,

did not have the time to write a summery of my first game with my Grey Knights from last week's Saturday. First game was against Reepy's Tyranids and it was a bloody butchery. Took the new psychic powers from the Divination Tree. Primasis power is always good to return a power and also a good choice in general. We chose warlords traits and I got Master of Manoeuvre, which was pretty useless in a 750 pts game. Reepy hat life leech and other stuff that regenerates wounds... Nothing heroic, my whole army was raised to the ground. The Hive Tyrant alone cleaned a Grey Knight strike squad by flying over them and leveled my paladins for dessert. Nom nom. Should I have killed him first, naah don't bother. Dread down, stupid junk.

Second game, Nemo's first game ever, he played Necron against my Grey Knights. Again Divination, precogntion, forboding and prescience and strategic genius as warlord trait, again pretty useless. In comparison to the Grey Knight psychic powers, the new deck provides really nice buffs and makes your librarian a great supporter. Standard or codex powers have trouble beating those. Playing the libi in the center of your army will provide other troops with nice buffs, re-roll your heavy psycannon or assault cannon from you dread rocks, which I didn't. The mission, capture and hold four points. Since we both were a bit clumsy, we had lots of bad moves and random luck from rules we both did not know, we ended up having a fun game. Take the shortcut? Not today let's go around and see what's on the other side. His stalker and annihilation barge got owned by the librarian's daemonhammer. The stalker was close to one objective and I placed my libi and the paladins to interrupt the capture and be locked in combat at the end of turn six. The daemonhammer disagreed and decided the stalker must go. Dread killed too, stupid junk. I drew first blood and captured two points, negated one of his capture points, which provided me a solid jump ahead and won the game.

Tyranids - 749 points 

HQ

Hive Tyrant - 230pts.
Monstrous, Synapse, Shadow in the warp, Psyker, Leech Essence, Psychic Scream Scything talons, Scything talons, Wings

Troops
Warrior Brood (3) - 115pts.
Synapse, Shadow in the warp, Scything talons, Deathspitters, Venom cannon

Genestealer Brood (6) - 132pts.
Psyker, Aura of Despair, Hypnotic Gaze Rending claws, Brood telepathy, Fleet, Infiltrate, Move Through Cover, Broodlord Scything talons (Broodlord)

Hormogaunt Brood (12) - 72pts. Instinct: Feed, Move Through Cover, Fleet

Temagant Brood (10) - 50pts.
Instinct: Lurk, Move Through Cover

Ripper Swarm (3) - 30pts.
Instinct: Feed, Fearless, Mindless, Swarm

Elite

Zaonthrope Brood (2) - 120pts. Synapse, Psyker, Shadow in the warp, Warp Field, Warp Blast, Warp Lance 

Necrons - 749 points

HQ

Necron Overlord - 130pts.
Ever-living, Independent, Reanimation Protocols, Warscythe, Resurrection Orb

Troops

Harbinger of Despair - 60pts.
Ever-living, Reanimation Protocols, Harbinger of Despair, Abyssal Staff Veil of Darkness

Necron Warriors (8) - 104pts.
Reanimation Protocols, Gauss Flayer

Necron Immortals (5) - 85pts.
Reanimation Protocols, Tesla Carabines

Necron Immortals (5) - 85pts.
Reanimation Protocols, Tesla Carabines 

Elite

Triarch Stalker - 150pts.
Open-topped, Walker, Living Metal, Move Through Cover, Targeting Relay Quantum Shielding, Heat Ray

Dedicated Transport

Annihilation Barge - 90pts.
Open-topped, Skimmer, Quantum shielding, Living Metal, Symbiotic Repair Sweep Attack, Twin-linked Tesla Destructor, Tesla Cannon 

Canoptec Scarabs (3) - 45pts.
Beasts, Entropic Strike, Fearless, Swarms

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